AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
JapaneseJapanese
Japanese establish early pressure through Samurai with deflective armor and bonus melee damage, then scale into late game via Daimyo-upgraded farms and elite Bannermen leaders that amplify nearby infantry damage, maintaining momentum through flexible religious traditions and escalating farm production.
Matchup advice7 TIPS

A later castle age isn't ideal against Japanese because they can grab relics with Shinto priests.

Imported armor is a critical tech, but less so against Yumi who have slightly less damage.

The challenge using Javelins versus Yumi Ashigaru is that you will overkill a lot of Yumi.

With Sofas you deal with those Yumis pretty well if you can survive and get their armor upgrades as well eventually.

Once imported armor comes in, Yumi archers won't do any damage against sofas anymore. Imported armor gives sofas plus two melee and ranged armor, so they take significantly less damage from Yumi archers and TC fire.

Unique Units
UNITDESCRIPTION
SamuraiDark Age melee unit with block ability
Mounted SamuraiMelee cavalry with deflective armor
Yumi AshigaruArcher replacement with ranged attack
Onna-BugeishaFast light infantry with extended reach
Onna-MushaHorse archer vs heavily armored units
ShinobiLight unit disguising as villagers
OzutsuHeavy cannon with area-of-effect damage
Katana BannermanGrants melee infantry attack bonus
Yumi BannermanGrants ranged infantry attack bonus
Uma BannermanGrants mounted units attack bonus
Shinto PriestPlaces sacred objects for building bonuses
Buddhist MonkWeakens enemy damage, strengthens position
AtakebuneNaval warship armed with rockets
Treasure CaravanCaravan delivering resources from trade posts
Landmarks
Koka Township
Allows training of Shinobi.
Kura Storehouse
Serves as a drop-off location for all resources. Periodically generates free Farms in the surrounding area.

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