AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MongolsMongols
The Mongols are a cavalry-focused nomadic civilization whose relocatable Ger economy and stone-mining Ovoo production replace traditional farms and walls, forcing an aggressive playstyle built on mobile cavalry raids and early map dominance.
Matchup advice3 TIPS

Mud huts very cheaply built but every single one of them still would provide the bounty. It doesn't matter if it's a shack or if it's a castle. They give the same amount of gold either way. Of course the mud huts go down a lot easier than the castles do. So Mongols happy to see that.

I don't think sniping the Khan is really worthwhile just because of course the Khan, he's going to heal himself up and it's always going to be in the back.

If Mongols just keep vomiting Spears, you do eventually tend to lose out as malians because donzos are absurdly expensive. You have to win the initial micro battle.

Unique Units
UNITDESCRIPTION
KhanLight ranged cavalry with passive health regeneration
MangudaiHorse archer firing while moving, hit-and-run specialist
Traction TrebuchetSiege engine for building destruction
KeshikHeavy cavalry regaining hit points by attacking
Khan's HunterLight cavalry archer buffing ranged unit range
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Deer Stones
Provides Yam Network bonus, granting +15% speed to all units within a 12.5 tile radius.
The Silver Tree
Acts as a Market. Builds Traders 40% faster and at a 40% reduced gold cost.

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