AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
AyyubidAyyubid
The Ayyubids win through camel cavalry and siege, adapting their development through House of Wisdom choices while scaling toward a Golden Age where each structure built amplifies their gathering rates, research speed, production, and camel attack effectiveness.
Matchup advice15 TIPS

When going Silver Tree trade as Mongols, build military presence first so you don't lose your traders.

In Castle Age without Kurultai, there's no way the Mongol army ever holds a candle to the Ayyubid army. They have better units and better siege.

Mongol archers are just better in the feudal age than Ayyubid archers due to that extra range that the Khan's Hunter will give.

With incendiary arrows, elite archers are going to be on a tear against most of what Ayyubids have; only the camel lancers have a chance of surviving for a while longer.

I think tower rushing also isn't the most optimal here as the Mongols mainly for the reason that if the Ayyubids age up with the logistics wing and they get the free Dervishes with it, it is very very easy for them to just burn down the Outpost. Incredibly easy for them to just burn down the Outpost or they could also just go to another gold and if you spearman just rally after like villagers with Dervish healing support can just take any fight up against spears.

Unique Units
UNITDESCRIPTION
Desert RaiderVersatile camel unit available at range and stable
Camel LancerCamel cavalry with tactical charge attack
DervishReligious cavalry unit with mass healing ability
ManjaniqMangonel switching to fire projectile mode
GhulamHeavy infantry unit with quick strike ability
Tower of the SultanSiege tower firing arrows while ramming buildings
AtabegMounted civilian buffing unit hit points when garrisoned
Bedouin SkirmisherLight ranged infantry with bonus vs light units
Bedouin SwordsmanLight melee infantry with bonus vs melee units
Atabeg Trade CaravanFaster cheaper trader with reduced gold return
Landmarks
Culture Wing
House of Wisdom wing. Choose: Advancement (cheaper, faster age-up) or Logistics (2 Dervishes with Mass Heal at 2 hp/s).
Economic Wing
House of Wisdom wing. Choose: Growth (3 Villagers, Orchards +50 food) or Industry (400 wood, Villagers build +30% faster).
Military Wing
House of Wisdom wing. Choose: Master Smiths (free Feudal Blacksmith upgrades, early Military Academy) or Reinforcement (1 Desert Raider on completion, then 1 every 2 min).
Trade Wing
House of Wisdom wing. Choose: Advisors (3 Atabegs) or Bazaar (a Trade Caravan every 3 min).

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