AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
ByzantineByzantine
Byzantines accelerate production through sprawling Aqueduct networks to fuel mid-game cavalry peaks via the Hippodrome's movement and regeneration bonuses, adapt their roster through mercenary recruitment, and establish late-game dominance with Greek Fire's lingering area damage that prevents enemy recovery.
Matchup advice7 TIPS

If your critical resources are next to each other, Byzantines need to commit harder to secure them, and Mongols can deny that faster because of double spearman production in dark age.

Spearmen can bait out the Hippodrome Triumph activation, getting value from forcing the ability.

Keshiks are armored and can withstand Town Center fire, so they can dive.

The Khan Hunter's attack range buff reduces the difference between Mongol archers and Byzantine longbowmen.

The extra 10 HP on Limitanei is a buffer, but against Mongols, the double production means they can outmass you, making the extra food cost particularly painful.

Unique Units
UNITDESCRIPTION
LimitaneiSpearman with shield wall reducing ranged damage
Varangian GuardHeavy melee infantry with berserking burst damage
CataphractHeavy cavalry with devastating trample charge
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as Mill and Monastery. Provides +60% Olive Oil production boost to farming Villagers.
Imperial Hippodrome
Acts as Stable. Produces Supply Points every 30 seconds for the Triumph ability.

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