AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice5 TIPS

Against Hobelars (with their additional ranged armor), archers barely do any damage.

House of Lancaster can make Dark Age Spearmen, while English cannot, giving them a direct counter to the Mongols' Dark Age Horsemen.

Keshiks make a lot of sense because with Keshiks you don't mind those arrows from the towers as much.

Against a Yeoman mass, horsemen with additional ranged armor might be a better choice than Keshiks, especially with Improved Biology.

Once King's College is online, Call of the Nobles gives Demilancers and Knights +6 additional damage against heavy units, forcing Keshiks to be very careful about their engagements.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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