AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Knights TemplarKnights Templar
Knights Templar multiply passive pilgrimage gold with each fortress while stacking wood-gathering bonuses to fund heavy cavalry and diverse allied units, establishing fortress-anchored territorial control and scaling into cavalry dominance rather than relying on early aggression.
Matchup advice6 TIPS

The harbor, as KT, is way more tanky than a normal dock, and you do need way more spearmen to take it down in time.

Season 13·BeastyqtSC2·Homestead Cup - Crazy Matchups…

Counter dock in KT is generally just a terrible idea. The extra hit points make it so difficult to fight into them.

Season 13·BeastyqtSC2·Homestead Cup - Crazy Matchups…

Knights Templar actually needs gold to produce a keep as well.

Season 13·BeastyqtSC2·Homestead Cup - Crazy Matchups…

I think in some situations it might also just be worth if you're both going for dark age spearman to just ignore water for the dark age and just try and get an age up in first and then go for water afterwards. I think it's more beneficial for Knights Templar rather than Mongols because they of course also get access to the pilgrims and they don't have to idle any villagers during the age up. They can't make villagers but they don't have to idle any.

Against the Knights Templar, Mangudai are actually a pretty good response because you're playing a civilization that likes to be out on the map chopping wood. The wood line gets thinned pretty well there.

Unique Units
UNITDESCRIPTION
Templar BrotherKnight replacement more expensive with additional health
Hospitaller KnightHeavy cavalry with healing capabilities
Chevalier ConfrereFrench-origin heavy melee cavalry
SerjeantHeavy melee infantry unit
Heavy SpearmanAnti-cavalry spearman with shield
Genoese CrossbowmanRanged crossbow specialist
GenitourLight cavalry raider unit
Szlachta CavalryHeavy cavalry with attack speed slow
Teutonic KnightHeavily armored melee cavalry
CondottieroMercenary-style infantry unit
Venetian GalleyNaval warship unit
Venetian TraderTrade-focused naval unit
PilgrimCivilian unit generating gold at sacred sites
Landmarks
Knights Hospitaller
Increases health of all land worker units by +30% and their speed by +10%. Increases healing from units by +30%. Unit: Hospitaller Knight
Kingdom of France
Land military units are produced +15% faster and cost -5% gold. Unit: Chevalier Confrere
Principality of Antioch
Melee units gain +15% damage. Unit: Serjeant

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