AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MaliansMalians
Malians leverage indefinite gold generation from Pit Mines into waves of fast, stealth-capable ambush units with high damage but low armor, banking their advantage on economic momentum and rapid tactical strikes that capitalize on speed and agility rather than durability.
Matchup advice8 TIPS

Mud huts very cheaply built but every single one of them still would provide the bounty. It doesn't matter if it's a shack or if it's a castle. They give the same amount of gold either way. Of course the mud huts go down a lot easier than the castles do. So Mongols happy to see that.

You put the outpost right next to the berries and then you wait for the Malians to produce a single cow and then you just snipe the cow with the outpost arrows. Would that do enough damage to the cow? Yes.

It's always nice when you have spearmen up against the Malians because javelin throwers take a good while to take them down, and they work well against Sofas at the front line.

Against Javelin Throwers, you want cavalry like horsemen, but they can be kited easily. Keshik are a good alternative.

Against mass Javelin Throwers, mass spearmen is the right reaction because they don't take any bonus damage. Even better would be mass horsemen, but they are very food intensive.

Unique Units
UNITDESCRIPTION
DonsoLight melee infantry throwing javelin vs cavalry
Warrior ScoutFast light scout unit with melee capabilities
Javelin ThrowerAnti-ranged ranged infantry with extended range
Musofadi WarriorFast light infantry with stealth ability
Freeborn WarriorFast melee infantry with high pierce armor
SofaFast heavy cavalry with reduced cost
Musofadi GunnerFast handcannoneer with stealth ability
CattleEconomic unit generating food for nearby buildings
Landmarks
Saharan Trade Network
Acts as improved Toll Outpost. Enables all Toll Outposts to generate Food in addition to Gold.
Mansa Quarry
Slowly generates 75 Gold or Stone per minute.

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