AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
JapaneseJapanese
Japanese establish early pressure through Samurai with deflective armor and bonus melee damage, then scale into late game via Daimyo-upgraded farms and elite Bannermen leaders that amplify nearby infantry damage, maintaining momentum through flexible religious traditions and escalating farm production.
Matchup advice10 TIPS

Gilded Knight actually even though you do have the deflective armor on Mounted Samurai, Gilded Knight still trades a lot better up against them. they have so much damage, so much more attack speed as well that these individual engagements mean that one-on-one or even two-on-one the Gilded Knights trade excellently.

These crossbows with eight should pretty much be about able to oneshot these mounted samurai.

I guess he's got some passive food from the Kura Storehouse, but the Aachen Chapel for the dragon just feels like it's going to pay way better dividends.

Gilded Spearman are still a really good answer to Mounted Samurai.

Gilded Spearman have a really good matchup against mounted Samurai — it's one of the few civilizations that might be able to deal with the mounted Samurai. Alternatively, Gilded Knights provide mobility and tankiness, and you can pull them back and heal them up.

Unique Units
UNITDESCRIPTION
SamuraiDark Age melee unit with block ability
Mounted SamuraiMelee cavalry with deflective armor
Yumi AshigaruArcher replacement with ranged attack
Onna-BugeishaFast light infantry with extended reach
Onna-MushaHorse archer vs heavily armored units
ShinobiLight unit disguising as villagers
OzutsuHeavy cannon with area-of-effect damage
Katana BannermanGrants melee infantry attack bonus
Yumi BannermanGrants ranged infantry attack bonus
Uma BannermanGrants mounted units attack bonus
Shinto PriestPlaces sacred objects for building bonuses
Buddhist MonkWeakens enemy damage, strengthens position
AtakebuneNaval warship armed with rockets
Treasure CaravanCaravan delivering resources from trade posts
Landmarks
Koka Township
Allows training of Shinobi.
Kura Storehouse
Serves as a drop-off location for all resources. Periodically generates free Farms in the surrounding area.

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