AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
RusRus
Rus wins through early cavalry aggression fueled by a hunting-based economy that generates gold from wildlife and accelerates with each kill, enabling constant Wooden Fortress expansion and early Knight access while Warrior Monks scale their cavalry for mid-game dominance.
Matchup advice4 TIPS

He just wants to make sure his opponent cannot get the relics because with the warrior monks of the Rus. They can quickly go out and snag those relics.

Akinji destroy horse archers. They absolutely melt them even with Boyar's Fortitude.

You could go for a barracks and look to torch down the hunting cabins. That strat has had employment previously, especially during the pro scouts meta.

Here's what you do if you're the Ottoman player: you just make one or two combat ships and prevent [the Rus player] from coming onto the water, and then flee to central island; you've got your transport, just migrate out.

Unique Units
UNITDESCRIPTION
Warrior MonkReligious cavalry buffing nearby units when attacking
Horse ArcherMobile ranged cavalry unit available in castle age
StreltsyGunpowder ranged infantry with high melee damage
LodyaVersatile naval ship convertible to any ship type
MilitiaLight melee emergency infantry from kremlin
Landmarks
Kremlin
Acts as improved Wooden Fortress. Produces Supply Points for deploying Militia.
The Golden Gate
Produces Supply Points that can be used to trade resources at fixed rates.

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