AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Sengoku DaimyoSengoku Daimyo
Sengoku Daimyo commit to specializing in one of three unit types (melee, cavalry, or ranged) through Daimyo Estates, which unlock melee-focused Daimyo cavalry that grant nearby troops attack speed bonuses while clan-specific technologies multiply their chosen unit type's damage and durability, paired with an efficient Matsuri-Yatai food economy that scales into late-game production dominance enabling endless reinforcements.
Matchup advice8 TIPS

Sengoku get handcannoneers in castle age. Ottomans also get handcannoneers in castle age. The Janissary does bonus damage against all sorts of cavalry while the Ashigaru handcannoneers from Sengoku only do bonus damage against heavy units like a crossbow unit.

When facing a mass infantry composition like samurai and spearmen, you should only use the melee armor aura on the Mehter because it gets too much value.

With a critical mass of Janissaries and the Mehter's attack speed aura, they can one-shot mounted samurai and fire rapidly.

The military school opening allows Ottomans to slowly apply a little bit of pressure onto those Yatai.

Sipahi are a natural transition. They're not something you're wasting resources on just to respond to the Yatai because you can use them for anything and everything.

Unique Units
UNITDESCRIPTION
YataiUnique worker unit gathering food without depletion
Yari CavalrySpear cavalry with defensive capabilities
DaimyoHeavy cavalry increasing nearby unit attack speed
Yumi AshigaruArcher replacement with ranged attack
Ikko-ikki MonkWarrior monk healing nearby units when striking
Kanabo SamuraiMelee infantry with club dealing bonus damage
OzutsuHeavy cannon with area-of-effect damage
Tanegashima AshigaruRanged gunpowder unit with arquebus
Naginata SamuraiHeavy melee infantry available in dark age
AtakebuneNaval warship armed with rockets
Landmarks
Koka Township
Can reveal locations anywhere on the map and deploy Shinobi ambushes.
Ryokan
Increases population by +60 and grants nearby units a permanent out of combat healing buff.

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