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How to beatChineseas Rus

Matchup tips

One of the advantages for Rus is that Chinese often like to play the pro scouts build. So if you start taking the hunt early, by the time those pro scouts arrive, most of the deer will be depleted, making it more difficult for the Chinese to swoop up all the deer packs.

I'm not sure if you can go for 2TC in this matchup just because of how many units China can field relatively quickly and their castle age transition behind it can put Rus under a lot of pressure.

Three TCs for the Rus player are basically the same as two TCs in Song Dynasty for China.

Now when it comes to late game, I would say that these two late game titans, old school titans are actually very evenly matched when it comes to that. China has really good siege, but so does Rus. China has amazing hand cannoneers, but so does Rus. And Rus also has great horsemen besides it. I would pick Chinese hand cannoneers over Streltsy any day. But then again, Rus does have the better cavalry.

But this matchup, from what we've seen recently, it essentially comes down to can China flood enough knights into Rus's base and do enough damage to offset that horse archer mass before it gets out of control? If the answer is yes, Rus tends to die. If they do not, China tends to die.

Chinese Unique Units

UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry with high mobility
Nest of BeesSiege unit firing rocket barrage with area-of-effect
Fire LancerLight cavalry effective vs siege and buildings
GrenadierRanged gunpowder unit throwing grenades

Chinese Landmarks

Imperial Academy
Buildings within 14x14 influence produce +100% Tax Gold. Can train Imperial Officials at 30% discount.
Barbican of the Sun
Acts as an improved Outpost with extra hit points and long range Handcannon Emplacement.

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