AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
EnglishEnglish
English are a defensive archery civilization centered on long-range Longbowmen, powered by a superior farm economy, and strengthened by castle networks that grant nearby units attack speed bonuses, progressing from early feudal into late-game dominance.
Matchup advice3 TIPS

The idea was maybe a classic sort of kill timing on water against English. As Admiralty is researched, because of the sheer cost of it, English should in theory be very behind in ships at point.

Season 13·BeastyqtSC2·Homestead Cup - Crazy Matchups…

You can't even go for this Kremlin cheese anymore, right? Where you're sending these waves of Kremlin in underneath and try to eco. You can't even do that begin with against English because double arrow arrow shots from TC.

Season 13·BeastyqtSC2·Homestead Cup - Crazy Matchups…

What is your bonus here on water against English now that they have Admiralty? None, really. Even your demo ships are worse because of the larger hit box.

Season 13·BeastyqtSC2·Homestead Cup - Crazy Matchups…
Unique Units
UNITDESCRIPTION
LongbowmanRanged infantry with extended range and splash
KingPowerful melee leader increasing nearby unit health
Wynguard RangerEnhanced longbowman deploying defensive palings
Wynguard FootmanEnhanced man-at-arms with high health bonus
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within a 7.5 tile radius at a rate of 6 hit points per second. Can crown a King.
Council Hall
Acts as an Archery Range with a +100% production speed bonus.

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