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How to beatOttomansas Rus

Matchup tips

Kremlin is such an amazing defensive landmark to have, especially against the civilization like the Ottomans, once they do get that death ball going, having that panic button available to you with the militia, which now also spawn your own hand cannoneers as well, is just such a nice quality of life when you're playing up against them.

Now, the thing with the Rus is having that additional wood income with the Kremlin means that you're going to be able to outproduce the Ottomans easily on the archer count. Issue remains that the Sipahi are an absolute menace to archers, so you have to be careful to never be out of position once those Sipahi roam around on the map and could snipe your archers in just a couple of seconds there.

Pure infantry: crossbow, spearman, men at arms boosted by warrior monks. There's a timing where you have enough mass before the sacred site is secured too well to out-muscle the Ottoman army.

You need double the mangonel count and just mass infantry with warrior monks to out-siege the Ottomans.

It's always a little riskier because if you build it in the middle of nowhere, you could be harassed, especially with Sipahi coming in.

Ottomans Unique Units

UNITDESCRIPTION
SipahiLight cavalry with attack speed burst ability
MehterMounted drummer buffing nearby unit stats
JanissaryGunpowder ranged infantry, can repair siege
Grand GalleyLarge warship with powerful naval firepower
Great BombardSiege cannon with area-of-effect damage
AkinjiLight mounted raider unit

Ottomans Landmarks

Twin Minaret Medrese
Acts as a Mill. Spawns 4 Berry Bushes which replenish every 120 seconds.
Sultanhani Trade Network
Acts as a Market. Can garrison up to 10 Traders, generating 24 Gold per minute from each.

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