AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Chinese climb from early fragility through dynasty progression into formidable late-game armies of gunpowder and siege units, sustained by a tax economy and rapid construction that allow them to peak in Ming Dynasty with durable, versatile unit compositions.
Matchup advice3 TIPS
It's not that Sengoku can't do feudal all ins. It's just that most players in this matchup tend to lean towards the idea of castle being more important. So, you play Yari to raid. You force your opponent to overreact. You tech.
Mounted Samurai are significantly faster than Chinese Lancers.
Zhuge Nu could turn the tide against Sengoku, but they require an additional military building and a 600 resource investment, which can slow you down significantly.
Unique Units
UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry with high mobility
Nest of BeesSiege unit firing rocket barrage with area-of-effect
Fire LancerLight cavalry effective vs siege and buildings
GrenadierRanged gunpowder unit throwing grenades
Landmarks
Imperial Academy
Buildings within 14x14 influence produce +100% Tax Gold. Can train Imperial Officials at 30% discount.
Barbican of the Sun
Acts as an improved Outpost with extra hit points and long range Handcannon Emplacement.
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