AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MacedonianMacedonian
Macedonian wins through reinforced cavalry attrition, sustained by passive silver income and cost-free army replacements: Varangian warriors automatically discover silver deposits while gathering standard resources, which funds superior military upgrades at the Arsenal, while the Warcamp replaces battlefield losses without cost, creating a momentum cycle where accumulated kills trigger runestone bonuses that strengthen their surviving warriors.
Matchup advice2 TIPS

Ultimately you lose a lot of tempo if you give that over that first mounted samurai. And yeah, you ultimately scale a little better due to those villager kills, but losing that early tempo, especially against a civilization like Macedonia, it can definitely bite you back later on once that silver starts really rolling in, and the radari will eventually exceed those mounted samurai in strength.

Season 13·BeastyqtSC2·Homestead Cup - The New Meta H…

Considering we already have committed to the Oda clan and the Takeda clan for the cavalry, I think we just go for the Hand Gunners. They're going to definitely do a good job against these redarii. You can keep the fluidity of your ranged cavalry composition. They're not nearly as fast as the Yumi, but it's going to make kiting easy. You don't have to worry so much about adding new infrastructure.

Season 13·BeastyqtSC2·Homestead Cup - The New Meta H…
Unique Units
UNITDESCRIPTION
AtgeirmaðrSpearman replacement with attack speed bonuses
BogmaðrArcher replacement bypassing enemy armor
Early Varangian GuardMelee unit available in Dark Age
RiddariKnight replacement throwing axes in ranged attack
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Hippodrome ScoutLight cavalry with torch damage buff aura
Hippodrome HorsemanLight cavalry with cavalry damage buff aura
Hippodrome RiddariHeavy cavalry with throwing axe ability
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as a Mill and Monastery. Villagers gather Food +30% faster within its aura. Garrisoned Relics generate Silver instead of Gold.
Imperial Hippodrome
Acts as a Stable. Trains a free Champion Scout, Horseman, and Riddari over time, whose auras buff nearby units.

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