AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
The Ayyubids win through camel cavalry and siege, adapting their development through House of Wisdom choices while scaling toward a Golden Age where each structure built amplifies their gathering rates, research speed, production, and camel attack effectiveness.
Matchup advice3 TIPS
Ayyubid can do a Desert Raider feudal into ram push. Tughlaq can go spears on a delay, and that could be a good blocker to that type of play.
Healer Elephants are really about timing. You have to keep pressing fast; otherwise, the immobility slows down everything else you're doing.
Once the critical number of Healer Elephants is there, which is frankly two of them, Tughlaq can sustain a push indefinitely.
Unique Units
UNITDESCRIPTION
Desert RaiderVersatile camel unit available at range and stable
Camel LancerCamel cavalry with tactical charge attack
DervishReligious cavalry unit with mass healing ability
ManjaniqMangonel switching to fire projectile mode
GhulamHeavy infantry unit with quick strike ability
Tower of the SultanSiege tower firing arrows while ramming buildings
AtabegMounted civilian buffing unit hit points when garrisoned
Bedouin SkirmisherLight ranged infantry with bonus vs light units
Bedouin SwordsmanLight melee infantry with bonus vs melee units
Atabeg Trade CaravanFaster cheaper trader with reduced gold return
Landmarks
Culture Wing
House of Wisdom wing. Choose: Advancement (cheaper, faster age-up) or Logistics (2 Dervishes with Mass Heal at 2 hp/s).
Economic Wing
House of Wisdom wing. Choose: Growth (3 Villagers, Orchards +50 food) or Industry (400 wood, Villagers build +30% faster).
Military Wing
House of Wisdom wing. Choose: Master Smiths (free Feudal Blacksmith upgrades, early Military Academy) or Reinforcement (1 Desert Raider on completion, then 1 every 2 min).
Trade Wing
House of Wisdom wing. Choose: Advisors (3 Atabegs) or Bazaar (a Trade Caravan every 3 min).
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