AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
AyyubidAyyubid
The Ayyubids win through camel cavalry and siege, adapting their development through House of Wisdom choices while scaling toward a Golden Age where each structure built amplifies their gathering rates, research speed, production, and camel attack effectiveness.
Matchup advice6 TIPS

Against Zhu Xi, forcing them into a ranged mass makes the Manjaniq the expected answer.

The Bedouin Skirmisher from the Bazaar wing does bonus damage to all light infantry, including archers, so Zhu Xi's Legacy needs horsemen against them.

Typically, you just use the fact that you're going to be in feudal age a lot quicker than the Ayyubids would be and you immediately want to get an archer ship out and just immediately deny the fishing there and out from your opponent and you just get the tempo advantage. If you're able to get one archer ship and one springald ship out before your opponent reaches the age up, you will be able to completely shut down their water.

Zhuge Nu from double ranges with supervision reach critical mass quickly and can start one-shotting horsemen.

Zhu Xi needs to be careful not to get caught in the middle of the map with Zhuge Nu against Ayyubid's mobile camel lancers and horsemen.

Unique Units
UNITDESCRIPTION
Desert RaiderVersatile camel unit available at range and stable
Camel LancerCamel cavalry with tactical charge attack
DervishReligious cavalry unit with mass healing ability
ManjaniqMangonel switching to fire projectile mode
GhulamHeavy infantry unit with quick strike ability
Tower of the SultanSiege tower firing arrows while ramming buildings
AtabegMounted civilian buffing unit hit points when garrisoned
Bedouin SkirmisherLight ranged infantry with bonus vs light units
Bedouin SwordsmanLight melee infantry with bonus vs melee units
Atabeg Trade CaravanFaster cheaper trader with reduced gold return
Landmarks
Culture Wing
House of Wisdom wing. Choose: Advancement (cheaper, faster age-up) or Logistics (2 Dervishes with Mass Heal at 2 hp/s).
Economic Wing
House of Wisdom wing. Choose: Growth (3 Villagers, Orchards +50 food) or Industry (400 wood, Villagers build +30% faster).
Military Wing
House of Wisdom wing. Choose: Master Smiths (free Feudal Blacksmith upgrades, early Military Academy) or Reinforcement (1 Desert Raider on completion, then 1 every 2 min).
Trade Wing
House of Wisdom wing. Choose: Advisors (3 Atabegs) or Bazaar (a Trade Caravan every 3 min).

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