AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
EnglishEnglish
English are a defensive archery civilization centered on long-range Longbowmen, powered by a superior farm economy, and strengthened by castle networks that grant nearby units attack speed bonuses, progressing from early feudal into late-game dominance.
Matchup advice7 TIPS

Clean up the lower health knights and make sure they do not get healed back up.

You have to remember the civ he's playing does nothing against horsemen like the Zhuge Nu with their short bows. Because they only have five damage and you mitigate a lot of that.

Add a third ram; often people stop at two and it makes it easy for English to narrowly survive. Break that TC quickly.

With Abbey of Kings healing, you cannot take pot shots or short trades; you need to commit to killing units outright.

English Farms cost only 37 Wood; raiding them is not very impactful.

Unique Units
UNITDESCRIPTION
LongbowmanRanged infantry with extended range and splash
KingPowerful melee leader increasing nearby unit health
Wynguard RangerEnhanced longbowman deploying defensive palings
Wynguard FootmanEnhanced man-at-arms with high health bonus
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within a 7.5 tile radius at a rate of 6 hit points per second. Can crown a King.
Council Hall
Acts as an Archery Range with a +100% production speed bonus.

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