AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MongolsMongols
The Mongols are a cavalry-focused nomadic civilization whose relocatable Ger economy and stone-mining Ovoo production replace traditional farms and walls, forcing an aggressive playstyle built on mobile cavalry raids and early map dominance.
Matchup advice12 TIPS

I think the earlyish timing does get improved quite a bit with the rework of the landmarks. I think it's around the six or seven maybe like 8ish minute mark depending on when you get your age up. Right around that time you're going to be getting the big first burst of the resources from the Meditation Gardens.

Season 13·BeastyqtSC2·Homestead Cup - Bee Challenges…

When the Keshik have the same number as the spears, the rule of thumb is two spearmen per one knight. Against Keshik, it's more like one and a half spearmen per Keshik.

Season 13·BeastyqtSC2·Homestead Cup - Bee Challenges…

A Zhu spear push strategy is his best. Don't go docks; if you go docks, Mongols are going to have a party on your corpse.

As Zhu Xi, do not gather more gold at all. Tax your way into the Feudal Age and then Meditation Garden drop both the golds.

With the Khan's Hunter, they will outrange the Zhuge Nu by a decent margin, able to even kite them quite well, especially using the signal arrow once he has access to it.

Unique Units
UNITDESCRIPTION
KhanLight ranged cavalry with passive health regeneration
MangudaiHorse archer firing while moving, hit-and-run specialist
Traction TrebuchetSiege engine for building destruction
KeshikHeavy cavalry regaining hit points by attacking
Khan's HunterLight cavalry archer buffing ranged unit range
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Deer Stones
Provides Yam Network bonus, granting +15% speed to all units within a 12.5 tile radius.
The Silver Tree
Acts as a Market. Builds Traders 40% faster and at a 40% reduced gold cost.

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